![]() ![]() Corporate decisions are facilitated through a number of AI entities connected through a global communications network.Īs the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option. At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Syndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.Ī first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. ![]() ![]() It was released for DOS in 1996 and for the PlayStation in 1997. Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. ![]()
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